LTSD-4-3 Laser Designator
$60,000
$6,667/slot
Same payout at every vendor. Judge it on $/slot. 3x3 (9 slots) at $6,667/cell. Still a keep.
Field ledger · valuables
Vendor payouts for Gray Zone Warfare 0.4.7.3, ranked by cash and by inventory cells. Jewellery to Turncoat, bottles to Gunny, phones to Lab Rat, cards to Artisan, cameras and IDs to Banshee. Everything else is judged on dollars per slot.
Tracked
75
Keepers
47
Ditch
14
Best $/slot
$15,000
Who pays
Gunny
Vices
Alcohol, cigars, perfume. Best wallet for bottles.
Turncoat
Jewellery
Necklaces, watches, rings. 1-slot pieces live here.
Lab Rat
Electronics
Phones and consumer electronics.
Artisan
Funds
Credit cards. Gold and up is always a keep.
Banshee
Evidence
Cameras, laptops, IDs, intel folders.
$60,000
$6,667/slot
Same payout at every vendor. Judge it on $/slot. 3x3 (9 slots) at $6,667/cell. Still a keep.
$45,000
$5,000/slot
Same payout at every vendor. Judge it on $/slot. 3x3 (9 slots) at $5,000/cell. Still a keep.
$15,000
$15,000/slot
Artisan is the funds vendor. One slot, $15,000/cell. Always grab it.
$15,000
$7,500/slot
Gunny pays the vices premium. 1x2 (2 slots) at $7,500/cell. Still a keep.
$10,000
$10,000/slot
Sell to Turncoat — jewellery wallet. One slot, $10,000/cell. Always grab it.
$8,000
$8,000/slot
Sell to Turncoat — jewellery wallet. One slot, $8,000/cell. Always grab it.
$7,700
$7,700/slot
Sell to Turncoat — jewellery wallet. One slot, $7,700/cell. Always grab it.
$6,800
$6,800/slot
Banshee pays the evidence premium. One slot, $6,800/cell. Always grab it.
$6,400
$1,600/slot
Same payout at every vendor. Judge it on $/slot. 2x2 (4 slots) at $1,600/cell. Still a keep.
$6,000
$6,000/slot
Artisan is the funds vendor. One slot, $6,000/cell. Always grab it.
$5,700
$5,700/slot
Sell to Turncoat — jewellery wallet. One slot, $5,700/cell. Always grab it.
$5,451
$2,726/slot
Gunny pays the vices premium. 1x2 (2 slots) at $2,726/cell. Still a keep.
$5,300
$5,300/slot
Sell to Turncoat — jewellery wallet. One slot, $5,300/cell. Always grab it.
$5,250
$5,250/slot
Sell to Turncoat — jewellery wallet. One slot, $5,250/cell. Always grab it.
$5,000
$5,000/slot
Sell to Turncoat — jewellery wallet. One slot, $5,000/cell. Always grab it.
$4,900
$1,225/slot
Same payout at every vendor. Judge it on $/slot. 2x2 (4 slots) at $1,225/cell. Still a keep.
$4,875
$4,875/slot
Same payout at every vendor. Judge it on $/slot. One slot, $4,875/cell. Always grab it.
$4,650
$2,325/slot
Same payout at every vendor. Judge it on $/slot. 1x2 (2 slots) at $2,325/cell. Still a keep.
$4,400
$4,400/slot
Sell to Turncoat — jewellery wallet. One slot, $4,400/cell. Always grab it.
$3,802
$1,901/slot
Gunny pays the vices premium. 1x2 (2 slots) at $1,901/cell. Still a keep.
$3,600
$3,600/slot
Sell to Turncoat — jewellery wallet. One slot, $3,600/cell. Always grab it.
$3,450
$3,450/slot
Banshee pays the evidence premium. One slot, $3,450/cell. Always grab it.
$3,150
$1,575/slot
Same payout at every vendor. Judge it on $/slot. 1x2 (2 slots) at $1,575/cell. Still a keep.
$2,900
$2,900/slot
Same payout at every vendor. Judge it on $/slot. One slot, $2,900/cell. Always grab it.
$2,625
$2,625/slot
Banshee pays the evidence premium. One slot, $2,625/cell. Always grab it.
$2,400
$2,400/slot
Same payout at every vendor. Judge it on $/slot. One slot, $2,400/cell. Always grab it.
$2,304
$576/slot
Banshee pays the evidence premium. 2x2 (4 slots) at $576/cell. Still a keep.
$2,200
$2,200/slot
Artisan is the funds vendor. One slot, $2,200/cell. Always grab it.
$2,020
$1,010/slot
Gunny pays the vices premium. 1x2 (2 slots) at $1,010/cell. Still a keep.
$2,000
$500/slot
Same payout at every vendor. Judge it on $/slot. 2x2 (4 slots) at $500/cell. Still a keep.
$1,950
$1,950/slot
Same payout at every vendor. Judge it on $/slot. One slot, $1,950/cell. Always grab it.
$1,875
$1,875/slot
Same payout at every vendor. Judge it on $/slot. One slot, $1,875/cell. Always grab it.
$1,700
$1,700/slot
Sell to Turncoat — jewellery wallet. One slot, $1,700/cell. Always grab it.
$1,500
$1,500/slot
Lab Rat pays the electronics premium. One slot, $1,500/cell. Always grab it.
$1,450
$1,450/slot
Sell to Turncoat — jewellery wallet. One slot, $1,450/cell. Always grab it.
$1,350
$1,350/slot
Sell to Turncoat — jewellery wallet. One slot, $1,350/cell. Always grab it.
$1,280
$640/slot
Banshee pays the evidence premium. 1x2 (2 slots) at $640/cell. Still a keep.
$1,200
$300/slot
Same payout at every vendor. Judge it on $/slot. $1,200 for 4 slots ($300/cell). Take it if the bag is not already full of keepers.
$1,100
$1,100/slot
Same payout at every vendor. Judge it on $/slot. One slot, $1,100/cell. Always grab it.
$1,000
$1,000/slot
Lab Rat pays the electronics premium. One slot, $1,000/cell. Always grab it.
$960
$480/slot
Banshee pays the evidence premium. 2x1 (2 slots) at $480/cell. Still a keep.
$937
$937/slot
Banshee pays the evidence premium. One slot, $937/cell. Always grab it.
$937
$469/slot
Same payout at every vendor. Judge it on $/slot. 1x2 (2 slots) at $469/cell. Still a keep.
$825
$413/slot
Same payout at every vendor. Judge it on $/slot. 1x2 (2 slots) at $413/cell. Still a keep.
$820
$820/slot
Sell to Turncoat — jewellery wallet. One slot, $820/cell. Always grab it.
$750
$750/slot
Same payout at every vendor. Judge it on $/slot. One slot, $750/cell. Always grab it.
$750
$188/slot
Banshee pays the evidence premium. $750 for 4 slots ($188/cell). Take it if the bag is not already full of keepers.
$712
$356/slot
Same payout at every vendor. Judge it on $/slot. $712 for 2 slots ($356/cell). Take it if the bag is not already full of keepers.
$675
$113/slot
Not worth the space. $675 across 6 slots ($113/cell). Leave it unless a task asks.
$600
$600/slot
Artisan is the funds vendor. One slot, $600/cell. Always grab it.
$600
$600/slot
Sell to Turncoat — jewellery wallet. One slot, $600/cell. Always grab it.
$450
$225/slot
Gunny pays the vices premium. $450 for 2 slots ($225/cell). Take it if the bag is not already full of keepers.
$399
$200/slot
Gunny pays the vices premium. $399 for 2 slots ($200/cell). Take it if the bag is not already full of keepers.
$350
$350/slot
Lab Rat pays the electronics premium. $350 for 1 slot ($350/cell). Take it if the bag is not already full of keepers.
$335
$168/slot
Gunny pays the vices premium. $335 for 2 slots ($168/cell). Take it if the bag is not already full of keepers.
$282
$141/slot
Not worth the space. $282 across 2 slots ($141/cell). Leave it unless a task asks.
$262
$262/slot
Banshee pays the evidence premium. $262 for 1 slot ($262/cell). Take it if the bag is not already full of keepers.
$250
$250/slot
Lab Rat pays the electronics premium. $250 for 1 slot ($250/cell). Take it if the bag is not already full of keepers.
$187
$187/slot
Banshee pays the evidence premium. $187 for 1 slot ($187/cell). Take it if the bag is not already full of keepers.
$180
$180/slot
Sell to Turncoat — jewellery wallet. $180 for 1 slot ($180/cell). Take it if the bag is not already full of keepers.
$150
$150/slot
Gunny pays the vices premium. $150 for 1 slot ($150/cell). Take it if the bag is not already full of keepers.
$150
$150/slot
Sell to Turncoat — jewellery wallet. $150 for 1 slot ($150/cell). Take it if the bag is not already full of keepers.
$150
$150/slot
Sell to Turncoat — jewellery wallet. $150 for 1 slot ($150/cell). Take it if the bag is not already full of keepers.
$140
$70/slot
Not worth the space. $140 across 2 slots ($70/cell). Leave it unless a task asks.
$139
$139/slot
Not worth the space. $139 across 1 slot ($139/cell). Leave it unless a task asks.
$112
$112/slot
Not worth the space. $112 across 1 slot ($112/cell). Leave it unless a task asks.
$112
$112/slot
Not worth the space. $112 across 1 slot ($112/cell). Leave it unless a task asks.
$75
$38/slot
Not worth the space. $75 across 2 slots ($38/cell). Leave it unless a task asks.
$56
$14/slot
Not worth the space. $56 across 4 slots ($14/cell). Leave it unless a task asks.
$37
$37/slot
Not worth the space. $37 across 1 slot ($37/cell). Leave it unless a task asks.
$31
$16/slot
Not worth the space. $31 across 2 slots ($16/cell). Leave it unless a task asks.
$27
$9/slot
Not worth the space. $27 across 3 slots ($9/cell). Leave it unless a task asks.
$27
$14/slot
Not worth the space. $27 across 2 slots ($14/cell). Leave it unless a task asks.
$9
$5/slot
Not worth the space. $9 across 2 slots ($5/cell). Leave it unless a task asks.
$5
$5/slot
Not worth the space. $5 across 1 slot ($5/cell). Leave it unless a task asks.
Looking for the junk that wastes a cell? Open the ditch list. Need ranks? Fastest vendor grind. Planning a Sapphire run? Villa route.